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Jasper and Vetch eagerly show off their skills with illusions. Ged meets his new classmates, including the pompous braggart Jasper and the kind, quiet Vetch. He meets the Archmage Nemmerle, a very old wizard and head mage of the school. Ged arrives at the School on Roke and finds himself immersed in a world of riddles, tests, and illusions. Ogion urges Ged to travel to the prestigious School for wizards on the Isle of Roke-the school where Ogion himself studied-but to beware of the blind pursuit of power. Ogion intervenes just in time, but the man senses his student’s power and frustration in equal measure.
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When a local village girl entreats Ged to cast a spell beyond his knowledge, Ged turns to one of Ogion’s ancient rune books-and nearly unleashes a dark, terrible force by reciting an old spell aloud. Ged wants to learn as much as he can as fast as he can, and he sees Ogion’s slow-paced coaching as a burden. The young Ged, however, soon finds himself frustrated with Ogion’s refusal to use magic to accomplish everyday tasks. After being given the true name Ged-and the public name Sparrowhawk-Duny travels across the island of Gont to the village of Re Albi with his new master. The incident, however, draws the attention of a local mage named Ogion who comes to Duny’s village to ask permission to take on Duny as a prentice. The act is the greatest work of magic Duny has ever done, and it leaves him exhausted and spent. When pale-skinned invaders from the Kargad Empire threaten the island of Gont, Duny uses his skills with fogweaving to create a thick, impenetrable mist and shield his village from the marauding Karg forces. Duny’s aunt notices his facility with spells and takes him under her wing as prentice.
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On Gont, an island in the fictional Earthsea archipelago, a young boy named Duny begins to discover his powers as a mage when he copies a spoken charm his aunt, a witch and herbalist, to control a local herd of goat.
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